Saturday, April 7, 2012

Soko-Ban (C64, 1988)

What we have here, my friends, is one of the best (if not the best) puzzle games ever made. Forget about Tetris and Bejeweled. These games are only puzzle games in the vaguest sense of the term. Sokoban is the real deal.

So what is Soko-Ban anyway? Soko-ban stands for warehouse keeper in Japanese. And that's what the game is about. As seen from an overhead view, you push crates in a maze, and you're supposed to put them in specific places. That's it. It doesn't sound like there's much to it, does it? Think again. Try the game and you'll see what I mean.

 So what about this Commodore-64 version? Well, it's as good as any. Admittedly, it's a bit on the slow side, and the turquoise graphics are not exactly state of the art, not to mention that the sound is practically non existent. But the playability is there, and that's what matters.

 There are 50 levels in total, but in the cracked version that I have tried there is a bug in level 42 which prevented me from proceeding any further. Apart from that, there is a level editor so that you can come up with your own designs, should you feel like it. Personally, I have never bothered with designing by own stuff, but you can't really complain about such a feature.


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