Friday, April 10, 2009
Midnight Resistance (C64, 1990)
Hmm, what do we have here? It's a coin-op conversion of a classic early-90's run 'n' gunner. You're some kinda commando type, and some bad dudes have kidnapped your family. Naturally, you get your guns and go after them in a multi-level killing spree. You know it makes sense.
So anyway, it's a shoot-em-up platformer. Mind, it's not your average walk-left-to right affair, rather a multi directional, multi weapons (from flame-throwers to rocket launchers), and multi enemies (from tanks to helicopters, and from enemy-commandos to F-16's) extravaganza. Cool.
Not being familiar with the arcade original, I actually sat and watched an Amiga longplay in YouTube, to see how the good ol' C64 compares with a 16-bitter. And I tell you what, it's pretty damn good. Naturally, 16-bit graphics fare better, but the action is pretty much the same, if not superior.
Indeed, there were times when the Amiga game looked a bit stuffed and rigid, whereas the C64 version looked more flexible and playable. And when I say that the 16-bit graphics fare better, don't assume that the graphics in the c64 version are bad. Far from it. Most levels have beautifully drawn backdrops, while variety comes aplenty. Just look at those screenshots.
The action is fast and furious, mean and addictive. Occasionally hard, but never frustrating. And if you spend some time playing it, you're guaranteed to be able to finish it. No problem. But hey, it's such a cool little game that you might want to do it again.