
Sega didn't waste time releasing a sequel and rightly so. Such was the success of the first game that it boosted the Mega-Drive's profile significantly. And even though it is Sonic 1 which can be considered the real gem, this second offering adds enough improvements to justify classical status. Let's check them out.

First of all the graphics are much improved, more colourful, with many more layers of parallax etc. It really is a case of bigger/better. Also this time Sonic spins, gathering momentum and then rushing off at insane speeds. This gives the game a roller coaster-like feel and of course adds to the excitement.Then a new character has been introduced, Tails the fox, which can be controlled by another player. So there's simultaneous 2-player action. And finally there's two zones in each world instead of three. Thus we get many more worlds, including a few classic ones (the Hilltop zone for example).

So in the end what we have here is not any radical departure (far from it), but rather a refinement. Sega were really on a roll with the Sonic titles on the Mega Drive (as opposed to, say, on the Gameboy Advance). Yup, I can recommend this one.
8/10

It was 1991 when Sonic The Hedgehog was released (duh). Prior to that Sega lacked a mascot (whereas Nintendo had Mario) and arguably it was bound to stay behind Nintendo in the console wars (Mega Drive's direct competitor was the SNES). Sonic changed all that. But more importantly it changed platform games in general.
Platform games, eh? Let's take a brief look at how this particular genre evolved. In the earlier jump 'n' runs, like Jet Set Willy and Monty On The Run, apart from avoiding enemies and the like, the emphasis was on searching and solving the odd puzzle. They were mostly arcade-adventures truth be told. The "pure" jump 'n' run came a bit later, highlighted by Mario's adventures on the NES. Sega took the concept and revitalized it with Sonic.

How then? Well, with speed for starters. A lot of people think that Sonic is a game of speed, but the truth is that Sonic enchants you with speed so that you make mistakes. It feels great going really fast as you pave your way through the levels, but then you won't see the spike coming out of the ground just like that. So it's up to you finding the balance between the slow and the fast bits. Gameplay wise (and apart from the speed), Sonic uses an arsenal of platforming tricks (springs, elevators, tunnels, underwater parts, slides etc etc), which up to this day set the blueprint for all Sonic 2D games (or 2D platformers in general). That says something about how good this game is, no?

OK then, the graphics have lost some of their bite. But the game still comes up with some of the most distinctive level worlds Sonic has ever been in (my personal favourite is the Star Light Zone). And the thing with retro-gaming is that you can fill the gaps the graphics may have with your own imagination.
So to sum up, Sonic is a great game which all platforming fans should try in these great days of emulation heaven. My favourite Mega Drive emulator is Gens, which is terribly easy to set-up and use. So, er, try if you haven't. -)
8/10

Hello guys and welcome to my blog. Here I'm going to keep track of my retro-gaming exploits, primarily on the Commodore 64 home-computer (viva the 80's), and the Sega Mega Drive and Nintendo 64 consoles. So if retro videogaming is your thing, why not come back and check out as I revisit some old favourites (or not so favourites). As Mario said in Super Mario 64, "here we go"..