
Omg, second mini review in a row. How can this be. Ahem. Anyway, Microprose Soccer is generally considered one of the two best football games on the C64 (the other one being Emlyn Hughes). For the record, I consider Emlyn a superior game, but overall my favorite C64 footie game is Liverpool, which came out very late in 1993, so not a lot of people are familiar with it. Now, I hadn't played Microprose Soccer in a while, so it was interesting coming across it once again. I used to like it a lot back in the day, but then I sort of recognized all the flaws it has.

The thing is, Microprose Soccer has a very rigid structure. It doesn't have the chance factor which all the great football games have, like Sensible Soccer. Tackling and scoring in Microprose Soccer are very formulaic affairs, very robotic I should say. Nevertheless, as you progress against superior teams, the game works this disadvantage to it's favor, by getting really hectic, and you rushing to implement even what they are very formulaic tactics. So, I'll give it a positive score, because you can have fun playing this, just as long as you don't play it for too long.7/10
Ok, so I hadn't written anything in ages, and I still don't feel like writing a long piece, taking too many snapshots and so on, but I thought I'd write a quickie instead. I was looking for games to play, so I came across DoReMi Fantasy in one of Racket Boy's features. It's your typical platformer, whereas you embark on a quest, and you jump and run (and shoot) on opponents. So here's the thing, Do-Re-Mi Fantasy is a little masterpiece, perhaps even better than Super Mario World.

Why is that? One thing: the lovely graphics, comprising the equally lovely worlds, which are also enhanced by the lovely music. Oh, the gameplay is excellent too. It plays like a cross between Super Mario World and The Addams Family, with a bit of Robocod thrown in for good measure. It's also easier than any of these three games, which in my book makes it better (I really don't like excessively difficult games). But like I said, the graphics, wow, they really make you "live" the whole experience. Check it out and you'll know what I mean.9/10

Hey guys, I'm gonna start uploading Commodore Format issues again, seeing as the Commodore Format Library went bust. So here's issue number one (click).
It was as late as October 1990 that Zzap64 got a powerful competitor in the form of CF and the soon-to-be mighty Future Publishing. Future meant business, getting together a good team (including many ex Zzapsters) and also quality monthly covertapes, thus forcing Zzap to raise it's game.
This first issue is quite nice. Within it's 100 pages there's reviews of minor classics such as Time Machine, Lords of Chaos and Iron Lord, as well as Murder - the famous game that wasn't. Also of note is the intriguing disk-only adventure Mean Streets. On the features front, there's a presentation of the then brand new console C64GS (basically a C64 without a keyboard, and with only cartridge games), while on the covertape there's at least a classic in Tau Ceti, as well as neat demos of Ivan Stewart's Off Road Racer and St Dragon.
By the way, this issue was kindly contributed by Mort from the Zzuperstore. Mort has scanned an impressive array of retro computer magazines, so pay a visit (click) and see if you're interested in buying something.

Hey retro maniacs. Sorry for the lack of activity. I've been a bit busy with.. stuff. Sure I love retro gaming, but there's only so many things you can do in your spare time. Anyway, so let's talk about NBA Jam. Originally, NBA Jam was a basketball arcade game (aka coin-op) from 1993, and quite good it was too. Like most good arcade games, it benefited from not being too complex, not offering a simulation of the sport, but rather a simplistic version of it, but which was playable enough to entice both the basketball buff, as well as the occasional gamer.

Now let's be clear about this, technically speaking, this Sega Mega-Drive conversion is excellent. The graphics are brilliant, the action is fast and furious, and even the voice commentary has been retained from the coin-op. But let's take a look at how the game is played first. Well, no nuclear science here, you pick your NBA team and then go head to head with the computer (or a friend) on a match. The action is being portrayed from a horizontal semi-3D view, similar to television footage, and also reminiscent of Commodore's ancient International Basketball, or even 1987's Basket Master.

The game uses some poetic licence in that you don't get to play with all five players, as normal in basketball games. Instead you play only with two, the stars of the team, say, Shaquille O'Neal and Scott Skiles in the case of Orlando Magic. This not only simplifies things, but it also speeds up the action. Another thing that is ommited is the fouls and resulting free throws. Again, this works in the game's favour since it speeds up the action significantly.

However one aspect which the programmers got wrong with this conversion is the difficulty. In fact, it's possible to "hijack" the game, so to speak, by using the following little trick. Now, in NBA Jam there is this thing whereas if you score three successive times while the opponent doesn't, you get "on fire" and your chances of scoring increase dramatically. You are also rewarded with the ability of interfering with the ball while on its downward flight to the basket, which is normally a violation.

Herein lies the game's loophole. If you do that on an opponent's shot, while the game considers this as a violation and thus as a scoring shot, if you proceed to score, it considers it as if you've scored while your opponent hasn't (even though the score is normal). So by doing this, you can easily get "on fire" and thus win all matches easily. It is because of this little bug that I give this 7/10 and not 8/10. Thankfully, the following NBA Jam Tournament Edition omitted this flaw and as such is the version to get.
7/10